![]() It's nice to let PCs fiddle with an item and try to figure out if it is magic, but that wastes a lot of precious table time and sometimes the players get frustrated when they spend so much time testing a bunch of mundane items. Identifying a magic item is always a tricky thing in D&D. Then there's a discussion on magic item rarity and how much they are worth. ![]() We get into charts of gemstones and art objects. This chapter kicks off with a full page piece of art featuring a dragon and a wizard on a flying carpet. ![]() I already give my players index cards with what their item does, so this will just save me time and will make my game cooler. I think it is a great idea for wizards to eventually put out cards with an item's picture on one side and what it does on the back. I imagine this was inspired by Pathfinder and their item decks. The first thing to note, and this really cool, they have art of almost every single magic item in the game. Part 1: Play Style, Creating a World, The Planes If you missed the first two parts, they are here: ![]() You can buy the Dungeon Masters Guide here:ĭungeon Master's Guide (D&D Core Rulebook) The section on magic items is so gigantic that I've decided to give it an entire post. I am going through the 5th edition DMG slowly and carefully, doing my best to highlight the most interesting parts to give you a good idea of what's in the book and what 5th edition is like.
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